Source: Marketoonist

vr-marketing-experience

SXSW has turned into the Superbowl of “brand experiences.” This year, virtual reality was the main technology focus. McDonalds even created a virtual reality experience where attendees could paint the inside of a giant Happy Meal box.

There is obviously tremendous promise in virtual reality, and some are calling 2016 a breakthrough year in virtual reality for marketing.

But as with any new technology, it’s not the technology itself that ultimately matters for marketers; it’s what you do with it. The novelty of the technology will eventually wear off.

I like this perspective from Jason Kingley, co-founder of games developer Rebellion:

“Brands have to fight the temptation to view VR as a shiny new plaything, since creating VR content for the sake of it will not be tolerated by users. Given that these headsets transport users to strange new worlds, a ‘multi-touchpoint, 360-degree, UX-centric customer journey’ isn’t what users are after. Brands need to ask themselves what users require and expect and mustn’t get in the way of their experience.”

Read more at Marketoonist.com

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