Some highlights of the Masie.com report: VIRTUAL REALITY: OPPORTUNITIES FOR LEARNING?
BY: ELLIOTT MASIE, CEO OF THE MASIE CENTER
Authoring Systems: We will need authoring systems that will allow learning professionals, or even users themselves, to create and adapt VR/AR Learning.
- Marketplace of VR/AR Learning Content: Organizations will jump at licensing great AR/VR content that can be acquired off the shelf with the ability to add minor adaption and personalization.
- Assessment Focus: VR/AR can play a unique role in the practice and assessment side of learning. Think of the role that a flight simulator plays with a new or experienced pilot. It may not be where they learn how to fly, but it is key to assessing and measuring their in-flight performance.
Virtual Reality for Human Resources and Employee Development
- Recruitment: VR allows students to visualize themselves at a company, see the work culture, and get an idea of what a day at the office is like.
- Onboarding: The immersive VR experience could be used as a way to speed up employees’ familiarity with their new work environment and culture before they ever set foot inside the office.
- Employee Job Training: Many industries have turned to VR as a method of employee job training. In a study carried out by the National Training Laboratory, retention rates for lecture style learning were at 5% and reading rates were at 10%, while the method of VRLearn had a retention rate of 75%.
- Continued Learning of New Processes and Procedures: VR and AR have been great tools for continued learning in the workforce. It allows learners to make mistakes during training without putting themselves at risk, using up materials, or putting expensive equipment at risk.
- Team Building/Development: VR experiences have proven to offer great employee development and team building. They can showcase how an individual works independently or in a team environment as well as how well an individual or team can give or receive instructions.