Source: Jonathan Ravasz; Medium

The technology of virtual reality (VR) has been gaining traction, however there is an absence of methods and best practices when designing for it. In my bachelor’s project I am focusing on the user interface (UI) and user experience (UX) opportunities and problems created by the technology of virtual reality.

Historically digital interfaces, have been crafted to suit the hardware requirements of 2D screens. Designers have been fitting content and navigation inside the frames of displays, translating our real world experiences to icons and other UI elements (Bill Moggridge, 2007). Bloating the virtual environment with 2D elements ruins the immersion that VR offers. Designing for VR should not mean transferring 2D practices to 3D, but finding a new paradigm.

The foundation of my research is based on the literature exploring human perception and environment, such as The Ecological Approach to Visual Perception by James J. Gibson, Inquiry by Design by John Zeisel or The Poetics of Space by Gaston Bachelard. Although the core literature of environmental psychology was written in the 70’s, the knowledge is entirely applicable to virtual reality.

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