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All the titans are losers (except the warhound). The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Imperial Fists Deimos Vindicator Laser Destroyer. imperial armour compendium 9th edition pdf trove Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. If there are units that I think are still worth it, Ill note them below. Hellforged Leviathan Dreadnought. Thanks, guys. Imperial Armour Compendium | Forge World Webstore The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. What stats do the turbolaser have? BIG bonus. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. (LogOut/ Acastus Knights! This means that every time you visit this website you will need to enable or disable cookies again. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. People! Enh the smaller daemon princes here seem OK but not great. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. which get a few tweaks but dont change massively. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Corbax isnt bad, but hes not exciting, either. All of these units follow the standard rules for their factions. Of the various suits, the Rvarna feels like the big winner. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. are! The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. 2+ save Venatari, wtfffffffffff. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . - Warhammer 40K BOOKS COLLECTION - Internet Archive **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Adrasite Spears remain unchanged (and mostly garbage anyway). Boo. Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. The rest are what they are. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) Such a cool model and was great fun to paint up in a more modern scheme! All of them got boosts and points drops. In this book you. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). I've been working on some seriously unwell looking vampires! If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Imperial Armour Compendium - First Look (WH40K) - YouTube The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. 47.8M . This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Astraeus! No longer will you have to flick back and forth to the very back to find your factions points! Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. You have to agree that is a massive amount of profiles available in the book! Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Effectively this is the second movement nerf of the Cerastus variant (because reasons). 9th Edition Imperial Armour Compendium: The Goonhammer Review Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. On top of that, the -1 to hit these is now just always on, rather than only when they advance. 800 pts, but what do you get for that? Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! There are two wide-reaching rules for marines. Someone out there was listening, because this was always the fix it needed. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Yep! Nice of you to share! Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. 44.3M . I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! The only other change is to the bombs, which is drastically different. The third big change is the inclusion of the Martial Legacyrule. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. imperial armour compendium 9th edition pdf trove - PAPADO Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. The Thousand Sons appear to get nothing, which sucks. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. Pure upside is the best kind of upside. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Also it still moves 14, see the Loser section. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Im here to talk about CHAOS! Otherwise unchanged. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. 173.9M . The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. Lets look at how things shake out. Cerastus Knight-Castigator. Time will tell. Last for this section, theTaunar almost certainly works out as a loser. Thunderers go down quite a bit in points, but lose Grinding Advance. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Imperial Fists converted Carab Culln Leviathan Dreadnought. The bad news is, the Kytan went up 10 points. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Leviathan Dreadnought. The Imperial Armour Compendium is available to pre-order from Friday. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Learn how your comment data is processed. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. Thats it. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. This website uses cookies so that we can provide you with the best user experience possible. How many wounds? This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Nice that it is cheaper, but otherwise /shrug. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! I think theyll kind of fight with each other for the same role, but both have their advantages. Also RIP Samus, who has been consigned to the Legendary dustbin of history. Rob: Surprise! For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. Credit: Jack Hunter. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. Today we see the new Imperial Armour Compendium up for pre order from Forge World! You can find out more about which cookies we are using or switch them off in settings. Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. Much the same as their imperial counterparts! There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. They killed my DKOK, thanks a lot after buying a Gorgon. Kind of everything else. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. OK, there are three major things to note here. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. The good news is, it gained 4 wounds. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Warhammer 40k - 8th Edition.pdf download. They now sit in the Heavy Support slot, and thus need to shine on their own merits. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Credit: Jack Hunter. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! They also, while alive, provide a 5+ invulnerable save. Credit: CrabStuffedMushrooms. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! Hecaton Aiakos is the clear winner here. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Imperial Armour Compendium Review. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Imperial Armour Compendium - Warhammer 40k - Lexicanum The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Terrax-pattern Termite Assault Drill-Credit: Pendulin. 9ed Imperial Armour - Compendium PDF | PDF - Scribd Its great to see all these characters represented still, as a lot are from very old IA books. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. So what do I think of the new book? Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! What about the new thunderhawk rules? Really like the changes so far! He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Lets start with my beautiful special explodey boy, the Kytan Ravager. 1 - Imperial Guard and Imperial Navy, Vol. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient.